I started modding for the Xbox 360, Ive created tons of game mods, tutorials, and homebrew for that console. I really do not know why I picked G991 for this forum Maybe someday I can get my handle golden back. If there are an problems with my tutorial, please notify me g991.
I also recommend changing -ps2-title-id in config-emu-ps4.txt for consistency sake (but who cares).
Have fun playing your favorite PlayStation 2 games You can decompile eboot.bin and see all the command line options for the emulator. Hit close, double click Image0, try to reasign Chunks (you should have already) - Then try to build again. If you get the error, Could not create system file. Generate a passcode (or use IvBkwybGjpTdC1uijHBWbQR-XSFXgKqc because I am using it for everything) c.Ĭlick build 15. Paste in your content ID that you put in your param.sfo b. Go to Title Text tab and change the text to the title of your game (ex. Who really cares what you do, but the original emulated game (Rogue Galaxy) was like this and I just decided to change the title ID portion. The content ID can be somewhat random, but has to be in the enforced format. Go to scesys and edit param.sfo with orbis-pub-sfo.exe a.Ĭhange content ID to (UP9000-CUSAXXXXX00-SCUS974900000001) where XXXXX is any string of numbers b. Scarface The World Is Yours Emulator Iso To Disc01.(The version that will be in my FTP folder will already have this step done.) Okay, so at this point we have a game that has no more graphical corruption, no longer crashes and should have far less skipping and stalling all over the place. Do it again anyways, just as in Step 1 but this time to the newly created pcsx2scarface.exe. (Again, when the new PCSX2 version drops, I'll put my pcsx2scarface.exe into my FTP directory so you don't have to do all this.) Step 4: Reapply 4GB RAM patch to our recompiled PCSX2 Can't forget about doing this again though it shouldn't be an issue anymore. Static const uint mVU0cacheReserve = 10 // mVU0 Reserve Cache Size (in megabytes) static const uint mVU1cacheReserve = 10 // mVU1 Reserve Cache Size (in megabytes) Recompile PCSX2, enter the bin directory in the source tree, rename the pcsx2.exe file to pcsx2scarface.exe and copy it into your current PCSX2 emulator directory. (Check the PCSX2 wiki for info on how to get set up if you want to do this manually.) In the PCSX2 source tree, head to /pcsx2/x86/ and open up the microVU.h file with a text editor and make the following changes: static const uint mVU0cacheReserve = 64 // mVU0 Reserve Cache Size (in megabytes) static const uint mVU1cacheReserve = 64 // mVU1 Reserve Cache Size (in megabytes).to. Make sure you are already able to compile PCSX2 before attempting the below.